
You also know what this means for thermals.
andreif7: Free floating edge bonded panel vs midframe fully bonded panel. andreif7: That scenario doesn't really exist, spillover to P cores would happen. andreif7: Based on what I know, don't expect that any time soon. I'm the EIC of AnandTech I *am* an uber-nerd. RyanSmithAT: I have no problem with geek/nerd. RyanSmithAT: RT Today announces 12th Gen Core Alder Lake for Desktops: Overclockable SKUs for now, coming November 4th. IanCutress: something something big little is an Arm marketing term, nothing to do with hybrid design :D. Writing up to the deadline, Tables were the last thing 😭 IanCutress: Andreas' law - pad density doubles 2x. IanCutress: OM should partner with ZEN. IanCutress: Depends how much resistance there is. RyanSmithAT: To put it bluntly, Aurora coming in at over 2 EFLOPS is a saving grace for Intel. The facility housing the supercomputer has to be provisioned for… RyanSmithAT: Max power is defined well ahead of time. ganeshts: Used ones from the office liquidators are usually around half-off (even for barely used ones). If you want AA/AF at 1600x1200 or higher resolutions, only the 6800U SLI or 7800GTX setups are even remotely able to handle the strain.
The benefit of SLI over a single card ranges from over 100% on the 6800U to 59% for the 7800GTX. As with other games, the 6800 series struggles with the high resolution, running less than half as fast compared to 1600x1200.
ATI does very well here, surpassing the 6800U by a decent margin and coming within striking distance of the SLI setup at 2048x1536. In fact, BF2 actually has a huge memory footprint and could even take advantage of more than 1 GB of RAM! That said, frame rates varied quite a bit between the configurations, and once again a single 7800GTX beats the 6800U SLI setup - it's a tie at 1600x1200, but the 7800 holds a 42% lead at 2048x1536.
With the added graphical effects, Battlefield 2 is quite a bit more demanding of systems than its predecessor. The demo was played back using EA's demo.cmd file, but we used FRAPS to determine the framerate as the timedemo feature incorrectly incorporates frames from the loading screen (which generally runs at >400 fps on the cards we tested). For this game, we recorded our own timedemo using the freely availabe demo versino of the game.